1. Introduction to System Design
- System: A set of interconnected components working together to achieve a specific goal.
- System Design: The process of defining the architecture, components, modules, interfaces, and data to satisfy specified requirements.
- Importance: Ensures scalability, reliability, maintainability, and performance in both hardware and software systems.
2. System Design Lifecycle
- Requirements Analysis
- Functional vs Non-functional requirements
- Stakeholder interviews and documentation
- Functional vs Non-functional requirements
- System Specification
- Defining the scope and boundaries
- Input/output, processing, and storage needs
- Defining the scope and boundaries
- Design Phases
- High-Level Design (HLD): Architecture, technologies, data flow
- Low-Level Design (LLD): Modules, interfaces, data structures
- High-Level Design (HLD): Architecture, technologies, data flow
3. System Design Principles
- Modularity: Breaking the system into manageable, interchangeable components.
- Abstraction: Hiding complexity behind a simpler interface.
- Encapsulation: Bundling data with its operations.
- Separation of Concerns: Each component has a distinct responsibility.
- Loose Coupling and High Cohesion: Minimize dependencies while keeping related functionalities together.
- Scalability: Ability to grow in capacity.
- Fault Tolerance: Ensuring continuous operation during failures.
4. Architectural Patterns
- Monolithic Architecture
- Single-tiered, tightly coupled
- Easy to develop, hard to scale
- Single-tiered, tightly coupled
- Layered Architecture
- Presentation, Business, Data layers
- Presentation, Business, Data layers
- Client-Server Architecture
- Separation of client logic and server logic
- Separation of client logic and server logic
- Service-Oriented Architecture (SOA)
- Services communicate via messages (e.g., SOAP)
- Services communicate via messages (e.g., SOAP)
- Microservices
- Independently deployable services
- Communication via APIs
- Independently deployable services
- Event-Driven Architecture
- Components react to events asynchronously
- Components react to events asynchronously
5. System Design Techniques
- Design Diagrams
- UML (Use Case, Class, Sequence, Activity)
- ER Diagrams for databases
- Flowcharts for logic
- UML (Use Case, Class, Sequence, Activity)
- Data Flow Diagrams (DFDs)
- Shows the movement of data within the system
- Shows the movement of data within the system
- Entity-Relationship Models
- Represents data structure and relationships
- Represents data structure and relationships
- API Design
- REST, GraphQL, and RPC
- REST, GraphQL, and RPC
6. Key Components in Modern Systems
- Databases: SQL vs NoSQL
- Load Balancers: Distribute requests for performance
- Caches: Reduce database load (e.g., Redis, Memcached)
- Message Queues: Decouples services (e.g., RabbitMQ, Kafka)
- Authentication and Authorization: OAuth2, JWT, SSO
- Monitoring and Logging: For debugging and performance insights
7. Non-Functional Requirements (NFRs)
- Scalability
- Reliability
- Availability
- Maintainability
- Security
- Performance
8. Cloud-Native System Design
- Cloud Providers: AWS, Azure, Google Cloud
- Containers: Docker
- Orchestration: Kubernetes
- Serverless Architecture: Functions as a Service (FaaS)
- CI/CD Pipelines: Continuous Integration/Deployment
9. Case Studies and Examples
- Design a URL Shortener
- Design an Online Education Platform
- Design a Scalable Messaging App
- Design a Payment Processing System
10. Best Practices
- Design for failure
- Always prototype first
- Document everything
- Use version control (e.g., Git)
- Automate testing and deployment